[心得] :0.044
#include <stdio.h>
#include <math.h>
#define PI 2.0*acos(0.0)
#define line_area(r) (r) * (r) * (1 + PI * 1.0 / 3.0 - sqrt(3))
#define point_area(r) (r) * (r) * (-4 + PI * 1.0 / 3.0 + sqrt(3) * 2)
#define square_area(r) (r) * (r) * (4 - PI * 2.0 / 3.0 - sqrt(3))
int main()
{
double a;
while(scanf("%lf",&a)==1)
{
printf("%.3lf %.3lf %.3lf\n",line_area(a),point_area(a),square_area(a));
}
system("pause");
// return 0;
}
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